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Changing 3DText color through C# script (non-GUI)
I have placed 3DText objects as part of the scene and I want a script to change the text colour once an event occurs. I know how to change a shader:
renderer.material.shader = newShaderRef;
How do I tell it to change the text color? I want it to be black and fully visible, so it's 0's all around. The script is assigned to the text object.
Edit:
GUIText.font.material.color
I found this for GUI text. But since my text isn't placed in GUI (it's an object in the 3D space), it doesn't work...
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Best Answer
Answer by Berenger · Mar 02, 2012 at 06:36 PM
// assuming the shader's property's name is _Color
renderer.material.SetColor( "_Color", Color.black );
or the shortcut :
renderer.material.color = Color.black;
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