- Home /
Unity3d build problem, mb ?
Hello everyone, in my project, my assets folder is approximately 90 mb (in explorer). But the problem is, when I build a scene eventhough the scene is EMPTY, the builded exe and it's data folder is almost 50-60 mb. It's like when I build a scene it includes assets which are not even in the scene. How can I solve this ?
Answer by rutter · Mar 26, 2012 at 06:51 AM
Are you sure that you're only building that one empty scene? You may want to double check your build settings for other scenes. You could also try building from a brand new empty project, to get a benchmark for comparison purposes.
Does your project include any `Resources` folders? If it does, those assets will always be included in the build.
Beyond that, you may want to look through the Unity manual's guide to reducing player size.
Your answer
![](https://koobas.hobune.stream/wayback/20220613065521im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
LoadLevelAdditiveAsync by index? 1 Answer
Asset Server Team and project management Unity Pro 2 Answers
Managing Scenes and reusable code 1 Answer