Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Wild Pegasus · Mar 25, 2012 at 02:38 PM · guiarraytexture2dpush

Pushing textures in an Array

I am trying to push Texture2D into an array whose length is determined by a variable, to then display as GUI labels. I must be doing something wrong as I get a "null" when checking if my texture has been pushed in the array. I'm relatively new to scripting as well. Here is my code:

 var numberOfHits = 5;
 
 var emptySlots : Texture2D;
 var emptySlotsArray = new Array();
 emptySlotsArray.length = numberOfHits;
 
 
 var buttonQTEWidth = 65;
 var buttonQTEHeight = 50;
 var buttonQTESpacing = 6; 
 var screenAdjust : float = 1.3;
 
 function OnGUI () {
 
 for (i = 0 ; i < numberOfHits ; i ++)
     {
     emptySlotsArray.Push (emptySlots);
     GUI.Label(Rect (Screen.width / 2 - (buttonQTEWidth * numberOfHits) / 2 + (i * buttonQTEWidth), Screen.height / screenAdjust - buttonQTEHeight /2 , buttonQTEWidth, buttonQTEHeight), emptySlotsArray[i]);
     }
 }

Thanks for your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by rutter · Mar 26, 2012 at 06:42 AM

Try commenting out this line:

 emptySlotsArray.length = numberOfHits;

I'm wondering if setting the array's length might leave you with a bunch of empty entries.

If my hunch is right, your Push() calls are adding more entries past the empty ones that are already present. Easy enough to solve by avoiding those empty entries to begin with.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Wild Pegasus · Mar 27, 2012 at 05:26 PM

I have tried doing that but I kept getting a null. Is there a way of pushing textures in an array that I might be doing wrong?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rutter · Mar 27, 2012 at 06:41 PM 0
Share

Now that you mention it, there is one more thing:

 var emptySlots : Texture2D;

Do you ever assign that value? You could grab a texture using `Resources.Load`, or make it a public variable that you can set from the inspector.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Make a crosshair turn red when over an enemy 1 Answer

PackTextures Horizontally? (1 Row) or Alternative Method 1 Answer

What type of Array should I use? 1 Answer

Array out of range! 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges