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Question by feydfeyd · Apr 22, 2013 at 08:10 PM · scriptingbasics

Change variable of instantiated object from different game Objects

Hi everyone.

I would like to change a variable of an instiantated object. The thing is, I have different gameObjects and this is kind of messing up the whole thing, all the gameObject instantiated have the same variable

Here are my codes:

On the guns:

 function Start () 
 {
 
 bullet = Resources.Load("Fight/Ships/ally/bullet");
 bullet.GetComponent(bullet_stats).gun = gameObject ;     
 }
 
   
 function Update ()
 {
 
 if( nextBullet <=Time.time)
     {
 
 Instantiate(bullet, transform.position, transform.rotation);
     nextBullet = Time.time + rate;
 
 }
 
 }

The variable gun, in all the bullets, are a single weapon. Not the one that instantiated it.

Thanks a lot in advance! Cheers

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Answer by GC1983 · Apr 22, 2013 at 08:17 PM

public GameObject bullet;

public float fireRange;

public float fireRate;

public float bulletSpeed;

 void ShootGun()
 if(Time.time > nextFire)
             {
                 nextFire = Time.time + fireRate;
                 
                 var clone = Instantiate(bullet, this.transform.position, this.transform.rotation) as GameObject;
                 clone.rigidbody.velocity = transform.TransformDirection(Vector3.forward * bulletSpeed);
             }
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Answer by feydfeyd · Apr 22, 2013 at 08:54 PM

I am sorry I work with Java Script :s

What I am particularly interested in is changing the variable of the instantiated object:

  • bullet.GetComponent(bullet_stats).gun = gameObject ;

all the instantiated object have the same "gun" variable, no matters which gun fired it.

Thanks in advance

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