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Question by jbalzer · Jan 21, 2011 at 10:07 PM · terraincharactercontroller

Character controller / terrain collider - am I misunderstanding these?

My character moves through the terrain (like a ghost) despite having a Character controller...

Although I've searched Unity answers and elsewhere for quite some time now, I can't make it work.

My character has a character controller and a script that moves wherever I click (x and z axis only). My terrain has the comes-with terrain collider (it's trigger is off).

The character moves fine, but will go right through mountains if they lie in its path - no collision. However, if I add a cube (box collider + rigidbody) to the scene, the character bumps it and moves it.

If I add a rigidbody to the character, it falls through the terrain.

I can remove the Character controller and go the collider+rigidbody route, but then the mesh bounces, is too affected by gravity, etc. Plus, I'd really to figure out what I'm doing wrong.

Thanks in advance.

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Answer by alen · Apr 11, 2011 at 01:03 AM

you can try this script , or if allredy exist change it using UnityEngine; using System.Collections; public class IgnoreCollider : MonoBehaviour { public Collider otherCollider; void Start () { Physics.IgnoreCollision(transform.collider, otherCollider, false); } }

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