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Question by Ballzac95 · Jun 18, 2013 at 08:52 AM · triggersoundplayrepeatplayoneshot

Cant repeat Sound

So i made an Entertrigger Exittrigger sound system where i can walk into a triggered collider and it will play sound while i'm in that collider and stop when i leave the collider. The problem i'm having is that i can only play the audio clip once and when i tried to change it to repeat it wouldnt work saying

Assets/GameObjects/HomemadeScripts/SOundCry.js(21,19): BCE0023: No appropriate version of 'UnityEngine.AudioSource.Play' for the argument list '(UnityEngine.AudioClip)' was found.

Can someone please tell me where i'm going wrong?

here's the code

 #pragma strict
 
 
 
 var flushClip:AudioClip;
 
 var isFlush = false;
 
 
 
 function OnTriggerEnter(o:Collider){
 
     Debug.Log("The trigger fired enter");
 
     isFlush = true;
 
     
 
     if(isFlush == true){
 
         playFlush();
 
     }
 
 }
 
 
 
 function OnTriggerExit(o:Collider){
 
     Debug.Log("The trigger fired");
 
     
 
 }
 
 
 
 function playFlush(){
 
     audio.Play(flushClip);
 
     isFlush = false;
 
 }


Thanks in advance :)

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Answer by BiG · Jun 18, 2013 at 08:56 AM

The error ("no appropriate version of [...] for the argument list [...]") states that you are invoking a function with the wrong type or number of parameters. In fact, audio.Play() doesn't take, as a parameter, the name of the audio track (it takes only the eventual delay, at which reproducing the sound).

You should do:

 audio.clip = flushClip;
 audio.Play();
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