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Question by
d3us3xmachina · Jul 18, 2013 at 08:17 PM ·
planespacelocalworldconstraint
Is there a local method for Rigidbody.constraints?
Basically, I have a 3D world for the character to explore, but when fighting I want the character and enemy locked in plane with each other for a streetfighter-esque feeling. Since Rigidbody.constraints works to the world axis, and not the game object axis, is there any way I can make Rigidbody.constraints work for the local space of the game object?
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