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This question was closed Aug 29, 2017 at 07:13 AM by miramaslow for the following reason:

The question is answered, right answer was accepted

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Question by miramaslow · Aug 29, 2017 at 06:39 AM · c#transformgrid

The grid won't cover all the area of the wall

No matter how many grids in the game, the grid will resize itself and they won't fill the empty area on the left side of the wall. Below is the illustration of my problem:

alt text

Here's the code so far:

 sizePlace.y = baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.y / sizeGridX;
         sizePlace.z = baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.y / sizeGridZ;
         sizePlace.x = baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.x*1.57f;
 
         gridPosition.y = (baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.y / 2) - (sizePlace.y / 2);
         gridPosition.z = (baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.z / 2) - (sizePlace.z / 2);
         gridPosition.x = baseGrid.transform.position.x;
 
         startGridPosition = gridPosition;

baseGrid is the wall surface and Place is basically a flat cube where I made it as a grid.

I'm not very good at math and stuff so if someone could guide me, I would be glad. Thanks thanks thanks!

grid2.png (17.0 kB)
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Answer by miramaslow · Aug 29, 2017 at 07:11 AM

Ok what a silly mistake I did, my sizePlace.z is calculated using baseGrid bound.size.y instead of bound.size.z. Problem solved.

 sizePlace.z = baseGrid.gameObject.GetComponent<MeshRenderer>().bounds.size.z / sizeGridZ;
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