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Question by Alextrew · May 14, 2014 at 02:06 PM · playerprefssaveloadloading

Saving boolean values using PlayerPrefs

I can't get my "riflepickup" boolean value to save/load using PlayerPrefs

could someone please take a look at my script and see if they can figure out the source of the problem? I really need help as I am completely clueless

cheers

 #pragma strict
 var player : Transform;
 var x : float;
 var y : float;
 var z : float;
 var riflepickup : boolean;
 
 
 function Start () {
 var weaponobj = GameObject.Find("shooting reference");
 var weapon = weaponobj.GetComponent(weaponscript);
  
  //if(PlayerPrefs.HasKey("x") && PlayerPrefs.HasKey("y") && PlayerPrefs.HasKey("z") ) {
  
  //load player position
  
  x = PlayerPrefs.GetFloat("x");
  y = PlayerPrefs.GetFloat("y");
  z = PlayerPrefs.GetFloat("z");
  
  
  
  player.position.x = x;
  player.position.y = y;
  player.position.z = z;
  
  //load rifle pickup true/false
  
  riflepickup = PlayerPrefs.GetInt("riflepickup") > 0;
  
  
  
  //}
 }
  
 function OnTriggerEnter (col: Collider) {
 var weaponobj = GameObject.Find("shooting reference");
 var weapon = weaponobj.GetComponent(weaponscript);
  
  if(col.tag == "Player")
  {
   
   riflepickup = weapon.riflepickup;
   PlayerPrefs.SetInt("riflepickup", weapon.riflepickup ? 1:0);
   PlayerPrefs.Save();
   
   x = player.position.x;
   PlayerPrefs.SetFloat("x", x);
  
   y = player.position.y;
   PlayerPrefs.SetFloat("y", y);
  
   z = player.position.z;
   PlayerPrefs.SetFloat("z", z);
   Debug.Log ("saved");
   }
  
 }
 
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avatar image Sisso · May 14, 2014 at 02:32 PM 0
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Appear to be ok, you need to debug.

Add some Debug.Log(PlayerPrefs.GetInt("rifle pickup")) before get and set player prefs. And confirm in register that it was correctly updated.

avatar image ThePunisher · May 14, 2014 at 05:06 PM 0
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You didn't tell us what problem you are seeing. You simply said it doesn't work. What are you seeing happen?

avatar image Eric5h5 · May 14, 2014 at 05:43 PM 2
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Use this; it's the same idea for saving booleans, but having SetBool/GetBool makes the code more clear. Also get rid of the x/y/z variables since you don't need them. Just save player.position.x etc. directly, or better yet use Set/GetVector3 from ArrayPrefs2.

avatar image Alextrew · May 19, 2014 at 06:46 PM 0
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@thepunisher it is saying that it cannot convert the int to a boolean value.

cheers guys

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Answer by Tanshaydar · May 19, 2014 at 08:09 PM

 riflepickup = PlayerPrefs.GetInt("riflepickup") > 0;

Instead of this, use this:

 riflepickup = ( PlayerPrefs.GetInt("riflepickup") == 1);
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avatar image Eric5h5 · May 19, 2014 at 10:45 PM 0
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That wouldn't make any difference at all.

avatar image Tanshaydar · May 20, 2014 at 08:00 AM 0
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Did you try and talk? Or are you just talking theoretically?

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