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Question by pateljay · Mar 23, 2012 at 09:58 AM · materialparentchild

Video Tutorial - Dynamically Changing material on multiple objects

Dynamically Changing material on object - http://www.youtube.com/watch?v=-w2pZ-d4oug

This is a great video, thank you to the creator. But i was wondering if anyone can help with changing the material for multiple objects?

Code is below - which works for 1 object - name "ga" - you drag the object into the Inspector and it works brilliantly - but it does not work for Groups - i can control 1 child in a group by using ga = GameObject.Find("Cube1/Cube2") - but cannot make control everything! Please help!!! I've wasted 6 days of my life trying little things!

using UnityEngine; using System.Collections;

public class SceneGUI : MonoBehaviour { public Material[] mats; public GameObject ga; private int index = 0;

 void Start () {
  //ga = GameObject.FindWithTag("Cube1");
     ga.renderer.material = mats[index];
  }
  
  public void OnGUI() {
      GUILayout.BeginArea(new Rect(Screen.width / 2 - 100, Screen.height - 60, 200, 50));
          GUI.Box(new Rect(10, 10, 1190, 40),"");
          
          GUI.Label(new Rect(62, 20, 100, 20), "Texture " + (index + 1));
          
          if(GUI.Button(new Rect(15, 15, 30, 30), "<<")){
              index--;
              if(index < 0) {
                  index = mats.Length - 1;
              }
              ga.renderer.material = mats[index];
              }
              
              if(GUI.Button(new Rect(165, 15, 30, 30), ">>")){
                  index++;
                  if(index > mats.Length - 1) {
                      index = 0;
                  }
                  ga.renderer.material = mats[index];
                  }
                  GUILayout.EndArea();
  }

}

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Answer by wintermuteai1 · Feb 21, 2015 at 07:00 PM

Here is what I did: assign more gameobjects Like this: Sloppy way to do it but it works for what I needed for face and hands of a character. using UnityEngine; using System.Collections;

 public class GUIscene : MonoBehaviour {
     public Material[] mats;
     public GameObject ga;
     public GameObject ga2;
     public GameObject ga3;
     private int index = 0;
     // Use this for initialization
     void Start () {
         ga.renderer.material = mats [index];
     }
     
     // Update is called once per frame
 public void OnGUI() {
         GUILayout.BeginArea (new Rect (Screen.width / 2 - 100, Screen.height - 60, 200, 50));
         GUI.Box (new Rect (10, 10, 190, 40), "");
         GUI.Label (new Rect (62, 20, 100, 20), "Skin" + (index + 1));
 
         if (GUI.Button(new Rect(15, 15, 30,30), "<<")){
             index--;
             if(index < 0){
                 index = mats.Length - 1;
             }
             ga.renderer.material = mats[index];
             ga2.renderer.material = mats[index];
             ga3.renderer.material = mats[index];
         }
         if (GUI.Button(new Rect(165, 15, 30,30), ">>")){
             index++;
             if(index > mats.Length - 1){
                 index = 0;
             }
             ga.renderer.material = mats[index];
             ga2.renderer.material = mats[index];
             ga3.renderer.material = mats[index];
         }
         GUILayout.EndArea();
 }
 }
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