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Question by
PaperMartin1 · Sep 01, 2021 at 05:37 PM ·
animationblenderfbx
making and exporting animations involving multiple separate objects from to unity
I have a humanoid model and rigs
I have weapons with their own skeletons
I wanna make animations involving the humanoid model holding and using the weapons
how can I do this while still exporting the human model & rig & weapons separately? as in not having every weapons parented to the human, all in one file
there has to be some way to do it, cause otherwise I can't see how even more complicated animations involving multiple objects ie QTEs could be done
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