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Slenderman game noise
I am making a slenderman game and I am wondering how to make the screen noisy as the slenderman is getting closer to the player? I don't know much of programming.
Answer by Owen-Reynolds · Dec 06, 2012 at 05:55 PM
The built-in sound system automatically changes the volume and left-right of the sounds. It even dopplers the pitch if you run by it.
It works (almost) exactly like you think. Put the sound on the monster, and move the AudioListener to the player (it starts on the Camera, take that one off.)
Ehm, I don't actually mean this. I mean the noise effect on the camera. Not the sound.
Static? That's about the same as making the screen blurry, or fade out, etc..., so just look around hear for that.
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