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Question by markfrancombe · Mar 22, 2012 at 08:23 PM · animationcharacterspeech

Character Speech

Hi,

Im considering methods to have my characters speak in-game. I have looked briefly at FaceFx, but seems a little heavyweight for my needs. I was wondering whether if, via scripting, I can animated the jaw transform, from analyzing the audio level of the speech sound file. Peaks would open the mouth and silence would shut it. Not very realistic, but I think it would do for me right now. Is this possible? I have scoured the reference but find only 2 obscure things...

GetOutputData
Returns a block of the currently playing source's output data GetSpectrumData
Returns a block of the currently playing source's spectrum data

dunno what that means!

Are there any other methods in use by anyone?

I dont really want to hard animate as my game will involve ALOT of audio speech, infact Im thinking of streaming into the game... is this a problem (hence why im interested that animation that actually happens live, in the client...

Mark

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avatar image DaveA · Mar 22, 2012 at 08:24 PM 0
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FWIW I'm working on a simple lip sync package but it's nowhere near ready to show any yet. Hope to put in Asset Store in a month or two.

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Answer by markfrancombe · Mar 22, 2012 at 09:36 PM

need a beta tester? ;-)

let me know when you are done!

Mark

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avatar image DaveA · Mar 22, 2012 at 09:39 PM 0
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(You should use 'add new comment') Yeah, that will be great!

avatar image DaveA · Apr 06, 2012 at 06:27 AM 0
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Ok, got the 'simple' demo working, see here: http://forum.unity3d.com/threads/131047-Lip-Sync-demo

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