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Question by
Garth · Apr 02, 2013 at 12:03 AM ·
iossaveasset bundle
iOS: Where to store DLC away from iCloud?
I am adding DLC to an iOS game. This DLC is expected to be about 30 MB in size. I am referencing:
http://docs.unity3d.com/Documentation/Manual/iphone-Downloadable-Content.html
According to the above web page:
The place to store an asset bundle is provided from
Application.dataPath
Then at the bottom of the same page, "Note that the contents of Documents is cached to iCloud, so is not a location to store asset bundles in a shipping title."
The two statements above seem to contradict each other. I do not want to store 30 MB in the user's iCloud. I'd rather re-download the asset pack if it is missing.
Where do I put the DLC once it's been downloaded?
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Best Answer
Answer by Garth · Apr 02, 2013 at 08:30 AM
Found the answer here.
Stored on iCloud: ApplicationSandbox/Documents/
Not stored on iCloud: ApplicationSandbox/Library/Caches