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How can I get the length, width and corner coordinates of a prefab?
I can get the corner coordinates of a game object, but when I instantiate the prefab (that is when I convert the game to an object), the corner coordinates are not correct. I thought it might be because the prefab has more than one child. For example, I want to get the corner coordinates of a bed. Therefore, I think it is sufficient to get the corner coordinates of the footed foundation body (child) of the mattress. But how can I do that? Also, how can I get the width and length values of the prefab? Thank you everyone in advance for the help.
Answer by Rapizer · Apr 09, 2021 at 05:25 AM
I'm not sure what you mean by corner coordinates, could you please elaborate? Is you prefab a cube or?...
To get the width and length of a prefab is actually quite easy.
//put this script into the prefab of the object you want the length and width of
private float width;
private float length;
void start()
{
width = transform.position.x; // returns a copy of the width of the prefab
length = transform.position.y; // returns a copy of the length of the prefab
}