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Question by Durante · Mar 21, 2012 at 09:05 PM · javascriptwaterjava

change water color through script when an action occurs

is there anyway to create a script that can change the color of water when an action happens IE a bomb blowing up thank you.

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Answer by JAbayo · Mar 12, 2013 at 03:17 AM

http://www.whyiswaterblue.com

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Answer by rutter · Mar 21, 2012 at 09:29 PM

You probably want `Material.color` or `Material.SetColor()`. If you're new to those, "How do I change a material color?" is a pretty common question.

Is that what you're wanting help with? Or were you more concerned with that bomb bit?

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avatar image Durante · Mar 21, 2012 at 09:31 PM 0
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no i got the bomb down good i just wanted to know how to change the water color when the bomb goes off

edit==ok so i tried both of them and neither worked :(...im using the night time water that comes with unity pro

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Answer by LeMoine · May 26, 2013 at 01:50 AM

Hello,

you can access the 'horizon color', which is actually the water color, via script using the shader like this:

Considering 'water' has the reference to the GameObject Water,

to get the color, do:

 water.renderer.material.GetColor("_horizonColor");

to change the color, do:

 water.renderer.material.SetColor("_horizonColor", theNewColor);

if you want the color to gradually change from one to another, use the Lerp method like this, script :

 using UnityEngine;
 using System.Collections;
 
 public class WaterLerp : MonoBehaviour {
     
     public float smooth = 2;
     private Color newWaterColor;
     private GameObject water;
     
     void Start () {
         water = GameObject.FindWithTag("Water");
         newWaterColor = water.renderer.material.GetColor("_horizonColor");
         
     }
     
     void Update () {
         ColorChanging();
     }
     
     void ColorChanging(){
         Color waterColorBlack = new Color(0.0f,0.0f,0.0f,1.0f);
         Color waterColorGrey = new Color(0.145f,0.165f,0.18f,1.0f);            
         if(/*Something happens*/){
             newWaterColor = waterColorBlack;
         }
         if(/*Something else happens*/){
             newWaterColor = waterColorGrey;
         }            

         water.renderer.material.SetColor("_horizonColor", Color.Lerp(water.renderer.material.GetColor("_horizonColor"), newWaterColor, Time.deltaTime * smooth));
     }
     
     
     
 }

It works fine,

Unity rules,

LeMoine

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