Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrSplosion · Aug 12, 2011 at 06:31 PM · inputmouseraycastingmousepositionray

Ray Over Mouse

Why does unity put my ray over the mouse position instead of it being exactly on it?

 var mouseWorldPosition : Vector3 = Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x,Input.mousePosition.y, 15));
 Debug.DrawRay(transform.position, mouseWorldPosition, Color.red);

The ray is always a couple of pixels above where the actual mouse is. I don't understand why it's this way can someone help me out?

Thanks.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sneftel · Aug 12, 2011 at 06:41 PM 0
Share

I'm not sure what you're going for with that code snippet. ScreenToWorldPoint returns a position, not a direction, but Debug.DrawRay's second parameter takes a direction. Do you want the ray to start at the mouse position, end at the mouse position, or be along the line through the viewpoint and the mouse position (and hence appear as a point)? And what's the object whose transform.position you're using?

avatar image MrSplosion · Aug 12, 2011 at 06:52 PM 0
Share

I'm using my player's transform.position. I want it to start at my player and end at the mouse position. Here is a pic it's hard to explain: http://i.imgur.com/arz5y.png

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sneftel · Aug 12, 2011 at 07:11 PM

Use Debug.DrawLine if you want a line from one point to another.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotation of Object on single axis in direction of the mouse position 0 Answers

Checking if object stopped being hit by Raycast while overlapping another object of the same type. 0 Answers

Input.mousePosition Dead Zone - See gameplay 0 Answers

How to find out which object is under a specific pixel 1 Answer

How to Limit Input.mousePosition or Raycast 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges