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Control the camera with a half of the touch screen
hi friends
whit this script i can control the camera. but I want to control it with only half of the screen. please help me :)
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
private var x = 0.0;
private var y = 0.0;
var xsign =1;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Update () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
function LateUpdate () {
//get the rotationsigns
var forward = transform.TransformDirection(Vector3.up);
var forward2 = target.transform.TransformDirection(Vector3.up);
if (Vector3.Dot(forward,forward2) < 0)
xsign = -1;
else
xsign =1;
for (var touch : Touch in Input.touches) {
if (touch.phase == TouchPhase.Moved) {
x += xsign * touch.deltaPosition.x * xSpeed *0.02;
y -= touch.deltaPosition.y * ySpeed *0.02;
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
}
///// For pinch zoom. Assign this to the parent object
//#pragma strict
public var scaleFactor: float = 10;
public var maxZoom : float = 20;
function zoom(){
if ( Input.touchCount == 2 ){
var touch1 : Touch = Input.GetTouch( 0 );
var touch2 : Touch = Input.GetTouch( 1 );
if ( touch1.position.y < touch2.position.y ) {
transform.localScale.x -= ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
transform.localScale.y -= ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
transform.localScale.z -= ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
}
if ( touch1.position.y > touch2.position.y) {
transform.localScale.x += ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
transform.localScale.y += ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
transform.localScale.z += ( touch1.deltaPosition.x - touch2.deltaPosition.x ) / scaleFactor;
}
if(transform.localScale.x >= maxZoom)
transform.localScale.x = maxZoom;
if(transform.localScale.y >= maxZoom)
transform.localScale.y = maxZoom;
if(transform.localScale.z >= maxZoom)
transform.localScale.z = maxZoom;
if(transform.localScale.x <= 0.4)
transform.localScale.x = 0.4;
if(transform.localScale.y <= 0.4)
transform.localScale.y = 0.4;
if(transform.localScale.z <= 0.4)
transform.localScale.z = 0.4;
}
}
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