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Dynamic loaded assets including meta data
For a current project I have to build an unity app which contents can be dynamically added (downloaded). That will apply for meshes, textures, materials as also for meta data for these assets since meshes will have different types (roof, window, etc) names, etc.
Now I was wondering what would be the best approach to do so, since these "content bundles" should be creatable apart from the main application (in the best case).
I've googled a lot about it and I'm still not sure which way to go, so hopefully the community has some ideas on this topic.
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