Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KongBing · Dec 08, 2013 at 03:38 PM · gamelight

Battery resource that decreases over time

Hello, I'm looking to have sort of flashlight in my game. I'm trying to get it to work so that you have a battery indicator somewhere on the screen, and that will deplete over time.

When the battery runs out, the flashlight(a spotlight in my case) will turn off.

Another part which I considered, but don't know how to do, is that when you drive over a battery on the ground, the indicator would fill and if it was empty, turn on the light.

I have the basic idea of triggering things when you drive over them and such, but I have no idea how to script all the other stuff.

I'm not sure if it's demanding a lot, as I'm horrible at programming and I'm only doing this for a rough demo of a game I thought of.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by aldonaletto · Dec 08, 2013 at 04:51 PM

You could do the following: create the flashlight (a spotlight) and child it to the player, then adjust its position and orientation. The code that controls the flashlight, battery and pickups could be as follows (attached to the player):

 public var flashlight: Light; // drag here the light from Hierarchy view
 public var fullCharge: float = 100; // full charge = 100%
 public var drainSpeed: float = 1.5; // drain speed = 1.5% per second
 public var charge: float;
 
 function Start(){
   charge = fullCharge; // battery full at start
 }
 
 function Update(){
   if (Input.GetKeyDown("f")){ // F toggles flashlight on/off
     lightOn = !lightOn;
   }
   if (lightOn && charge > 0){ // if flashlight on...
     charge -= Time.deltaTime * drainSpeed; // drain charge
     if (charge < 0) charge = 0; // clamp charge to zero
   }
   // update flashlight status
   flashlight.enabled = lightOn && charge > 0;
 }
 
 function OnTriggerEnter(other: Collider){
   if (other.CompareTag("Battery")){ // if trigger is tagged Battery...
     charge = fullCharge; // replace old batteries with a new one...
     Destroy(other.gameObject); // and destroy the pickup
   }
 }
 
 function OnGUI(){
   // show the charge
   GUI.Label(Rect(10,10,100,30), charge.ToString("F0")+"%");
 }

If you want a bar graph instead of simple numbers, take a look at this question.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KongBing · Dec 08, 2013 at 06:41 PM 0
Share

Thank you very much :) The answer was very helpful!

avatar image
0

Answer by hd27 · Dec 08, 2013 at 04:02 PM

You can give the flash light an on and off boolean and also a starting number, Example:

 bool isOn = true;
 
 float flashlightPower = 10;

Then you can decrease the power and turn the flashlight off at zero power:

 void Update(){
      flashlightPower -= Time.deltaTime;
 
     if(flashlightPower <= 0){
          isOn = false;
     }
 }

When you pick a new battery you can reset the power:

 void OnTriggerEnter(Collision coll){
      if(coll.transform.tag == "battery"){
           flashlightPower += 10;
      }
 }

I hope this helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

lighting click help 3 Answers

Making a Top 10 score page 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Click Submit, then check 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges