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Question by Foamy · Mar 19, 2012 at 03:15 PM · collisionsound

Sound on collisions

Im sorry that im posting this again.. But i cant seem to find a way to get this right.'m probably missing something simple :/.. I thought I had it right with the help I got last time I posted..

As it is, I have a simple cube set up to be destroyed on Collision with a particle effect as the explosion, but I cant for the life of me get sound to play on the collision.. Thank you in advance for the help.

Here is the code Im using:

 #pragma strict
 var stars : ParticleEmitter;
 var Sound : AudioClip;
 
 function OnTriggerEnter (collision : Collider) {
     
     if (collision.gameObject.name == "Player")
     {
     Instantiate(stars, transform.position, transform.rotation);
     
     audio.PlayOneShot(Sound);
     
     Destroy(gameObject);
     
         }
     }
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avatar image illiterate · Mar 19, 2012 at 03:36 PM 0
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As far as i can see, you dont actually seem to be referencing the actuall sound file you want to play.

You have Sound setup as an audio clip, but do you not need a reference to the actually file somewhere?

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Answer by Berenger · Mar 19, 2012 at 03:49 PM

As a sound is an audioclip played by an audiosource, and as audiosource is a component which, like all components, only leaves as long as it's gameobject, your sound is destroyed as soon as it starts. You have two possibilities :

  • Create an empty game object (new GameObject(..)) add an AudioSource, give the audioclip ref and tell it to play. Use Destroy( thatNewGO, Sound.Length ) to destroy the gameobject once the sound is played. By the way, you could also do that for the initial gameobject, but I guess you have other script that you don't want anymore, renderers and stuff.

  • Attach the sound to the particle system's game object and make sure it plays on awake.

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