- Home /
Rigidbody "hitching" on terrain when it falls onto a slope.
I have a little tribes-esque movement thing I'm playing with here:
http://67.19.91.186/~useful/Tribes/WebPlayer/WebPlayer.html
(spacebar = capture mouse cursor, wasd = vector thrust, left click = vertical thrust)
Now if you fall at a decent speed onto a slope I want it to transfer that y velocity into x/z velocity, but much of the time it sort of catches and the rigidbody bounces instead of sliding. Does anyone know why this is happening?
Comment
Your answer
Follow this Question
Related Questions
Help with character controller collision... 2 Answers
physics culling mask? 1 Answer
Do you have to have a rigidbody component for collision detection? 1 Answer
Keep Horizontal Momentum after Jump 2 Answers
Collision.impulse = 0 in OnCollisionStay Kinematic Static collision pair after Update 0 Answers