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Question by SMASH · Mar 19, 2012 at 05:33 AM · collisionchildtreecapsule

Tree Child Collision Capsule not registering

So I am making a game where it's important that both a tree's branches and the trunk have collision. As well I like the features that come with painting the trees so placing manually is only a last ditch effort. So I took a tree, added a capsule to the trunk for the main collision capsule, and that works great. I then created an empty GameObject and made another collision capsule for the branches and set it as a child of the tree. The main collision capsule works but the branches do not. Any suggestions?

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avatar image Kryptos · Mar 22, 2012 at 12:18 PM 0
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add a rigidbody to the parent object so that all collisions are caught by the parent object.

avatar image SMASH · Mar 22, 2012 at 03:22 PM 0
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But trees can only take capsules as collision.

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Answer by Baldinoboy · Mar 10, 2013 at 06:38 PM

Terrain trees can only have one capsule collider. It stinks. What I do if it is really important for a tree to have full collision is just manually place a tree with a mesh collider.

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