Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Artoria · Aug 14, 2014 at 05:43 PM · javascript3dfacing

Enemy doesn't face player

Hello! I'm trying to make a game with a basic enemy that rotates towards the player and moves towards it. This is the code I'm using (I'm very new to unity, so I did not write this myself.)

 var target : Transform; 
 public var moveSpeed = 3; 
 var rotationSpeed = 3; 
 var myTransform : Transform; 
 
 function Awake()
 {
      myTransform = transform; 
 }
 
 function Start()
 { 
     //Target the player
     target = GameObject.FindWithTag("Player").transform; 
 }
 
 function Update () 
 {
      var lookDir = target.position - myTransform.position; 
      lookDir.y = 0; 
     
     //Rotate towards the player
      myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime); 
      //Move towards the player
      myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }

And it seems to think that in this position it's facing the player.alt text

I've tried things like having it face the gun (the blue object in the picture. It's a pet carrier), and use transform.LookAt(target), but it doesn't seem to be working. This makes me think the direction of my player object must be off, but I don't know how I'd fix that. Any ideas?

Thank you for your time.

EDIT: I was just playing around in blender and thought it might work if I just rotated the object. So, I rotated it 90 degrees on the z-axis, and now it works perfectly. Sorry to bother (:

screen shot 2014-08-14 at 10.18.01 am.png (62.7 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Aug 14, 2014 at 05:45 PM 0
Share

For 3D, Unity expects the front of the player to facing positive 'z' and the top of the player facing positive 'y' when the rotation is (0,0,0). You can fix this in your modeling program, or you can fix this by using an empty game object as a parent and rotating the child so that when the parent has rotation (0,0,0), the child, visible object is facing the correct direction.

avatar image Artoria · Aug 14, 2014 at 06:18 PM 0
Share

Sorry, I'm such a noob >.>

So, let me see if I get this. Add an empty game object with the rotation of (0,0,0). Rotate the enemy(?) to be facing the player. $$anonymous$$ake the enemy the child of the empty game object. Or did I totally misunderstand things?

avatar image robertbu · Aug 16, 2014 at 07:18 AM 0
Share

Add an empty game object with rotation of (0,0,0). Add your visible game object as a child at the same position. You an set the position to (0,0,0) in the inspector after adding the visible object as a child. Next rotate the visible object so that it is facing positive 'z'. Scripts or references use the empty game object.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do I make my imported 3d model face the player? 1 Answer

mouse over for 3d menu 1 Answer

Help with Enemy AI 1 Answer

Changing 3d text through script 1 Answer

[js] How To Check If The Player Is Facing An Object 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges