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Question by stick_penguin · Aug 23, 2013 at 09:53 PM · instantiatetransformprefab

Accessing prefabs

Hello everyone, I was just wondering if there was a way to access prefabs in a scrip by using a file path, not by assigning them manually in the inspector.

Example of what I'm looking for:

var myPrefab: Transform = /Assets/myPrefab

Thanks!

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Answer by AlucardJay · Aug 23, 2013 at 09:54 PM

  • http://docs.unity3d.com/Documentation/ScriptReference/Resources.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html

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avatar image stick_penguin · Aug 23, 2013 at 10:01 PM 0
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Thanks for these, was unable to find on my own.

avatar image clunk47 · Aug 24, 2013 at 02:01 AM 0
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@stick_penguin I've given you some karma so you can vote up (thumbs up) this answer as well. Anything that helps / resolves your problem, please accept AND vote up. Tell anyone you know lol, happy developing!

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