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Question by BeamJinn · Mar 18, 2012 at 04:28 PM · camerapositionorbitwiimote

Orbit Camera with Cursor Position

I'm using an input (Wiimote) that outputs mouse position, rather than direct movement.

Is there a way I can alter the orbit camera script so that direction it faces is controlled by mouse/cursor position as opposed to mouse movement.

Thanks

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Answer by BeamJinn · Mar 20, 2012 at 06:50 PM

Managed to get it working with this:

 var target : Transform;

var distance = 10.0;

var xDec; var yDec;

var x; var y;

function Update () { xDec = (Input.mousePosition.x - Screen.width / 2) / Screen.width; yDec = (Input.mousePosition.y - Screen.height / 2) / Screen.height;

 x = xDec * 80;
 y = yDec * -40;
 
 var rotation = Quaternion.Euler(y, x, 0);
 var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
 
 transform.rotation = rotation;
 transform.position = position;
 

}

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