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Texture blurry on distance
Hi there
I'm pretty new to blender and I'm working on a 3D Tetris. I just started and I'm trying to get the level design done. I created some textures but the get blurry on distance in Unity. When I move the camera by them, they look good.
Can someone tell me how I can fix that?
Thanks mitti2000
Here an image of the problem: http://www.pasteall.org/pic/28634
The texture size is 1024x1024 ( I tried it before with 256x256 with out any change)
Are the walls made from different chunks?
If so, try playing with your imported textures's mip maps.
Answer by Steven-1 · Mar 18, 2012 at 12:23 PM
that's because of the mipmaps,
you can either turn them off, which will cause the lines to become pixelated in the distant,
or you can use anisotrophic filtering, which will give a nicer effect (smoother lines), but is more expensive.
You can change these settings in the texture's import settings