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Question by GuyFawkes · Oct 27, 2011 at 01:31 AM · javascriptraycastprojectile

Firing a projectile along with raycast?

Right now for my gun I'm using raycast. But I'd like to know, how would I fire a projectile (such as a bullet) with raycast?

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Answer by SirMacJefferson · Oct 27, 2011 at 03:41 AM

You could instantiate a prefab of a bullet with a script attached that has a Vector3 variable, set that Vector3 variable to hit.point, and then make the script attached to the bullet do Vector3.MoveTowards that variable.

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