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Question by
kostet1977 · Dec 22, 2020 at 05:11 PM ·
prefabmaterialstextures
Collect all resources (dependencies) used in a certain prefab.
I created a particle-based effect contained multiple emitters. All emitters use different materials with different textures, all this stuff is located in a variety of different folders (as it based on a few purchased assets). I`d like to get copies of the resources in one folder and all references reassigned respectively. Does anybody know a way or a plugin to do it?
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