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What colour depth should I use
When I build for the Ipad target in Unity the graphics that end up on the iPad screen are very poor quality compared to the original graphic I used in the Unity object. Can anyone tell me what colour depth and format I should be using to create the original artwork to get best results on the actual hardware?
Also does anyone know what the iPads colour depth and format actually is as I can't find the answer anywhere on the internet. Thanks.
Answer by GuyTidhar · Jun 27, 2011 at 03:27 PM
Check this out: http://unity3d.com/support/documentation/Manual/Textures.html There is an iOS section you need to open up, but look for "Texture Format".
Generally you should probably use PVRTC format of 4 bits, but you might be able to use the DXT5 format. Problem is DXT5 format will be too big if you need many images. As it says, PVRTC formats give you sufficient results in much smaller sizes...
Then it would be good of Unity guys to remove it from the list of supported iOS formats :)
No..."This format is not supported on iOS, but kept for backwards compatibility with desktop projects."
They list no such thing regarding DXT5 which is what I've mentioned here. Not on that web page at least.
Yes, on that web page. That's what I'm quoting from, in the iOS section.
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