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Button then instanitates gameobject
I have two gui buttons at the moment within my weapon window. I have two problems.
When i click somewhere on the map the gameobject i instantiate goes halfway through the ground.
When i click a button then click the other one my gameobject still instantiates even though im clicking buttons.
code:
// Update is called once per frame void Update() { if (button == true) { onMap = false;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit))
{
if (Input.GetMouseButtonDown(0))
{
Instantiate(weapons[0], hit.point, Quaternion.identity);
onMap = true;
}
if (onMap == true)
{
button = false;
}
}
}
if (button1 == true)
{
onMap = false;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit))
{
if (Input.GetMouseButtonDown(0))
{
//if (!onMouseOver)
//{
Instantiate(weapons[1], hit.point, transform.rotation);
onMap = true;
// }
}
if (onMap == true)
{
button1 = false;
}
}
}
}
void OnGUI() { if (displayWeaponCache) { weaponWindowRect = GUI.Window(WEAPON_CACHE_ID, new Rect(Offset, Screen.height - (Offset + weaponWindowHeight), Screen.width - (Offset * 2), weaponWindowHeight), WeaponCacheWindow, "Weapons"); }
if (GUI.Button(new Rect(575.0f, 5.0f, 25.0f, 25.0f), "X"))
{
displayWeaponCache = !displayWeaponCache;
}
}
public void WeaponCacheWindow(int winID) { if (GUI.Button(new Rect((buttonWidth - 10), (buttonHeight - 10), buttonWidth, buttonHeight), "Turret1")) { button = true; button1 = false; onMap = false; } if (GUI.Button(new Rect((buttonWidth + buttonWidth + 5), (buttonHeight - 10), buttonWidth, buttonHeight), new GUIContent(square))) { button1 = true; button = false; onMap = false; } }
}
Also using code like this how do i make it so i cnt plant gameobjects in the path of the enemy.
Answer by Samir 1 · Mar 06, 2011 at 04:37 PM
i got this to work i while back i will just make it answered :)
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