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RigidBody and Collider Passing Through each other
I have a 2 Box which the one box is has a RigidBody on it and I can move it in 3d space just like amnesia. And the one Box is larger than the first but it has no rigidbody on it and It Doesnt move unlike the first one.
but when I move the box and hit the mt 1st box to my 2nd box, the 1st box, passing through the first box and sometimes it sticks on the surface of my 2nd box, I tried to put Dont Go through things and Edit the code on it like what I saw in other topic related to this question..
Any help or advice from you guys?
I'm not sure what you're saying here, the english doesn't really make sense: "but when I move the box and hit the mt 1st box to my 2nd box..." what is "mt 1st box"? You also need to be $$anonymous$$UCH more clear in what's moving and what's not. You're paragraph is written so poorly that I don't have a good grasp of what's going on. Please be specific, and also include any relevant code.
I agree that this post isn't that clear. However, after some recent issues around Colliders and Triggers I found this URL to be helpful:
http://col000r.blogspot.co.uk/2009/06/unity-triggers-and-colliders.html
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