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Question by ShinyTaco · Mar 18, 2014 at 06:08 AM · quaternionrotateslerp

How to Get Quaternion Slerp to Return to Original Position?

Hey everybody,

I'm using:

 transform.rotation=Quaternion.Slerp (start, target, Time.time * time);

which works great!

However, I'm struggling with trying to get the object to move back to it's original position.

I thought that it would be as simple as switching start and target, but it appears not.

I'm trying:

 transform.rotation=Quaternion.Slerp (target, start, Time.time * time);

but this does not work.

How do you get the object to move back to it's original position with Quaternion.Slerp?

Any help and explanation is really appreciated.

Thanks in advance.

*Edit to add that the object teleports back to original position, there's now Slerp.

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Answer by zharik86 · Mar 18, 2014 at 06:37 AM

If you want to rotate object by means of the SLerp function and to return it in home position, that, probably, the code will help you below(write on CSharp):

  private Quaternion startRot = Quaternion.Euler(0, 0, 0);
  private Quaternion targetRot = Quaternion.Euler(0, 0, 0);
  private float speedRot = 5.0f; //speed rotation

  void Start() {
   startRot = this.transform.rotation; //initialization start rotation
   targetRot = Quaternion.Euler(0, 50, 0); //initialization target rotation
  }

  void Update() {
   if(Input.GetKey(KeyCode.A)) { // if press and hold key A, then rotate to target
    transform.rotation=Quaternion.Slerp (transform.rotation, targetRot, speed*Time.deltaTime);
   }
   if(Input.GetKey(KeyCode.D)) { // if press and hold key D, then rotate to start
    transform.rotation=Quaternion.Slerp (transform.rotation, startRot, speed*Time.deltaTime);
   }
  }

And attatch this script to your object. I hope it to you will help.

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avatar image ShinyTaco · Mar 18, 2014 at 07:06 AM 0
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Thanks a million. This really helps a lot.

avatar image BrewCityGamer · Oct 22, 2014 at 07:02 PM 0
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This works, but you need to change the "speed" variables in the Update to "speedRot"

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