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1
Question by n06rin · Sep 14, 2015 at 10:31 AM · androidunity 5imageloadgallery

pick image from android gallery

Hello. I'm searching a way to load image from android gallery. I'm found that: http://answers.unity3d.com/questions/537476/open-gallery-android.html

but it is just open gallery. After a little work I simple modified it:

  public void OpenAndroidGallery()
     {
         #region [ Intent intent = new Intent(); ]
         //instantiate the class Intent
         AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
         
              //instantiate the object Intent
              AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
         #endregion [ Intent intent = new Intent(); ]
 
 
         #region [ intent.setAction(Intent.ACTION_GET_CONTENT); ]
         //call setAction setting ACTION_SEND as parameter
         intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_GET_CONTENT"));
         #endregion [ intent.setAction(Intent.ACTION_GET_CONTENT); ]
 
 
         #region [ intent.setData(Uri.parse("content://media/internal/images/media")); ]
         //instantiate the class Uri
         AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
 
         //instantiate the object Uri with the parse of the url's file
         AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "content://media/internal/images/media");
 
         //call putExtra with the uri object of the file
         intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
         #endregion [ intent.setData(Uri.parse("content://media/internal/images/media")); ]
         
              //set the type of file
              intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
 
         #region [ startActivityForResult(intent , 1); ]
         //instantiate the class UnityPlayer
         AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
 
         //instantiate the object currentActivity
         AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
         
              //call the activity with our Intent
              currentActivity.Call("startActivity", intentObject);
         #endregion [ startActivityForResult(intent , 1); ]
     }

Now it open gallery and I can choose image. Look at the last region. But how I can use it as a texture for example? How catch uri of image?

I think I can use some of unity assets, but now I try to implement it without assets. And I hope it would be interesting for other beginners.

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avatar image VegaStudio_Kevin · Sep 16, 2015 at 12:25 PM 0
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Yeh I have the same problem :/ have someone a result ??

avatar image dakotapearl · Jun 24, 2017 at 09:16 AM 0
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Did anyone find a solution to this? I would really like to know. Thanks!

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Answer by pafla · Sep 16, 2015 at 01:48 PM

For an ordinary Android App, the results would be returned via the onActivityResult() callback function. So your Activity needs to override that function. The best way to accomplish that is to write a Java Plugin. The PlugIn could for instance extend the UnityPlayerActivity, override onActivityResult(), obtain the uri and send it to your Unity Code. Instructions on how to do this can be found in the docs. http://docs.unity3d.com/Manual/PluginsForAndroid.html

You could also move all your image loading code to Java, which would be a lot cleaner.

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avatar image DeveshPandey · Jan 06, 2017 at 06:12 PM 0
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Check this blog.

http://unitydevelopers.blogspot.com/2015/05/image-video-and-contact-picker-image.html

And this plugin https://assetstore.unity.com/packages/tools/integration/image-and-video-picker-28597?aid=1101l34jr

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Answer by Hoangndbk · Mar 08, 2018 at 07:28 AM

That's all you need :)) unimgpicker

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