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Question by JooZ · Jun 20, 2013 at 04:43 AM · c#gameobjectdestroyarraylist

Issue accessing a GameObject through an Arraylist

Hi I create dynamically a number of GameObject (spheres), and add them to an arraylist at the same time.

 private ArrayList wake1 = new ArrayList();
 
 void Update () {
 GameObject sphere_1 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
 wake1.Add(sphere_1);
 
 DestroyEndWake();
 }
 
 void DestroyEndWake() {
 if (this.wake1.Count > 20) {
     GameObject w = wake1[0];
     Destroy(w);
     wake1.RemoveAt(0);
 }

My goal is to access later on the GameObject to destroy it (I especially want to destroy the older ones). I get in trouble because when I access an item from this arraylist, it seems like it is not recognized as a GameObject, then I don't have access to the GameObject method, such as Destroy.

The compiler error for the code above is: error CS0266: Cannot implicitly convert type object' to UnityEngine.GameObject'. An explicit conversion exists (are you missing a cast?)

Thanks for your help

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Answer by winkels · Jun 20, 2013 at 05:34 AM

Because the ArrayList does not know what type its members are, you cannot assume that its values are GameObjects. Instead, you must cast it:

 GameObject w = wake1[0] as GameObject;

Alternatively, consider using a List with generics instead of an ArrayList:

 private List<GameObject> wake1 = new List<GameObject>();

If you do this you will not have to cast the value when accessing it. If you do use List, be sure to import that package by placing

 using System.Collections.Generic;

at the top of your script.

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Answer by JooZ · Jun 20, 2013 at 04:05 PM

Great! Thanks for your answer.

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