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Question by Pandekage · Oct 13, 2011 at 03:46 PM · shaderlightmapdiffuse

Emissive shaders not working

After making a quick Sketchup model of a hallway interior, exporting it, and adding Self-Illumination>Diffuse shaders to the wall lamps and a box on the floor as light sources, I get this after lightbaking:

http://imageshack.us/photo/my-images/839/screenshothhf.jpg/

Basically nothing happens. I have set everything to static and checked Generate Colliders and Generate Lightmap UVs. Is there anything else I'm missing?

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avatar image SHG · May 03, 2015 at 08:38 PM 0
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This problem is also happening to me to with Unity 5's emissive standard shader. I'll set the value of the emissive material to 5 in realtime and see no result.

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