Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yackbladder · Dec 22, 2015 at 09:03 AM · camerarendererlistsboundsencapsulation

Want to frame multiple objects in camera view using render bounds

Hello, I am trying to get the camera to frame multiple spawned objects. When I try this with a single item the camera frames it properly but when I try with a list of items the camera moves to 0,0,0.

The objects are visible in the scene.
Each GameObject has a child with a Mesh Renderer and Box Collider.
I add the objects to a list (gridSCR.listOfGridTiles) when they are spawned. The objects are definitely in the list

Here is my C# code:

 public Bounds CalculateBounds(GameObject objectToCheck) {
     Bounds bounds = new Bounds(objectToCheck.transform.position, Vector3.zero);
     Object[] rList = objectToCheck.GetComponentsInChildren(typeof(Renderer));
     // Get the bounds of each childs renderer
     foreach (Renderer r in rList) {
         // Add the bounds together
         bounds.Encapsulate(r.bounds);
     }
     return bounds;
 }

 public void ZoomToAll(){
     Bounds totalBounds = new Bounds();
     // Loop through a list of game objects
     for (int i = 0; i < gridSCR.listOfGridTiles.Count; i++){
         // Add the bounds of each game object together
         totalBounds.Encapsulate (CalculateBounds(gridSCR.listOfGridTiles[i]));
         Debug.Log("Total bounds = " + totalBounds);
     }

     Vector3 max = totalBounds.size;
     float radius = Mathf.Max(max.x, Mathf.Max(max.y, max.z));
     float dist = radius /  (Mathf.Sin(mainCamera.fieldOfView * Mathf.Deg2Rad / 2f));
     Debug.Log("Radius = " + radius + " dist = " + dist);
     // Position the camera at the bounds center
     mainCamera.transform.position = totalBounds.center;
     // Offset the camera to frame object
     mainCamera.transform.Translate (0 ,0, -dist);    
 }

Debug log from above: Total bounds = Center: (0.0, 0.0, 0.0), Extents: (0.0, 0.0, 0.0)

I'm a coder noob so any help you could provide would be greatly appreciated. :)

Thanks in advance. - yackbladder

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I check if an object is completely visible? 4 Answers

Instantiate Left-Edge of Prefab at Right-Most Edge of Another 1 Answer

Camera Bounds 2 Answers

Keep Cursor In Bounds of Camera 2 Answers

Capture Bounds with an orthographic camera -- runtime world map 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges