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Question by xstahef · Aug 24, 2013 at 11:02 AM · androidghost

Remove Ghost image on android

Hello,

On an Android project, I have ghost effect on ball on my scene. It works perfectly on editor, but when I'm trying to test on phone, there are ghost effect. I have a simple scene with a plane, 4 wall (make with cubes) and three balls. Each ball have a script to maintain a constant velocity:

void FixedUpdate()

     {  

         this.rigidbody.velocity = rigidbody.velocity.normalized * speed * Time.deltaTime;  
    
     }  

Any help is welcome.

Thanks.

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avatar image meat5000 ♦ · Aug 24, 2013 at 11:22 AM 0
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Sorry dude, but this doesn't make sense.

You have a ghost effect, it works in editor but on phone there is ghost effect?

Are you talking about transparency on your texture?

avatar image xstahef · Aug 24, 2013 at 11:35 AM 0
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Sorry if it's not clear, but I have no idea of the right term. It's not a texture problem, but an animation problem. When the balls move, it's like the refresh rate was not enough quick on the phone. It's like a drag behind the balls.

avatar image meat5000 ♦ · Aug 24, 2013 at 11:46 AM 0
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O$$anonymous$$ I get you. Can you explain your logic on your line of code? I think 'this' refers to that current script, not the gameObject.

avatar image xstahef · Aug 24, 2013 at 11:56 AM 0
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Yes, this script is attached to the ball. this line of code is to set a constant velocity for it. At starting method, I set a Addforce method to impulse the movement. I don't know if the Update method is in cause of my problem...

avatar image xstahef · Aug 24, 2013 at 12:07 PM 0
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It seems I have to work with Camera Clear Flag Options.

Thanks for your time.

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