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1
Question by mikhailovic · Jul 10, 2014 at 02:42 PM · errorvariablesdifferent

Error when accessing variables from another script: NullReferenceException: Object Reference not set to an instance of an object..

Hello people. I have 2 variables in my Flashlight script (which is located on a spotlight on the maincamera): batteryLife and maxBatteryLife. I wanted a reload type of thingy because the flashlight shuts off when batteryLife <= 0.

So i made a new script (located on the first person controller) and tried calling the two variables from Flashlight, but i get this Error: NullReferenceException: Object Reference not set to an instance of an object PickUpBatteries.ReloadCamera()

 #pragma strict
 
 function Update ()
 {
     if (Input.GetKeyDown("r"))
     {
         ReloadCamera();
     }
 }
 
 function ReloadCamera ()
 {
     GetComponent(Flashlight).batteryLife = GetComponent(Flashlight).maxBatteryLife;
 }

Can you guys help me tweak it and thell me what im doing wrong?

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Answer by robertbu · Jul 10, 2014 at 02:49 PM

Your code is assuming that the 'Flashlight' component is on the same game object as the above script, but from your description it is not. The typical solution:

 #pragma strict
 
 private var fl : Flashlight;
 
 function Start()
 {
     fl = GameObject.Find("Name of Flashlight Object").GetComponent(Flashlight);
 }

 function Update ()
 {
     if (Input.GetKeyDown("r"))
     {
         ReloadCamera();
     }
 }
  
 function ReloadCamera ()
 {
     fl.batteryLife = fl.maxBatteryLife;
 }

See these links for further information on how to use GetComponent():

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

http://unitygems.com/script-interaction-tutorial-getcomponent-unityscript/

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avatar image mikhailovic · Jul 10, 2014 at 07:58 PM 0
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Wow thanks! It does work now and you totally explained how to syntax it properly. Thanks a BUNCH!!!

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