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Blender meshes,does size matter?
My current question is simple. I design...say a rock of what might be 5 feet in real life, but to blender units,it may be 20 feet, so if I go into Unity and CHANGE the size to fit,so no longer 1,1,1 it may be .3,.2,.3 does this TRUELY matter? Or should I learn to model EVERYTHING in perfect size in Blender then import to Unity? This questions been on my mind lately. Thanks for any help!
Answer by clunk47 · Jul 29, 2013 at 05:46 AM
In fbx import settings you have an option called Scale Factor. Having a non uniform scale will not affect performance or cause problems with colliders. Say you have a cube and set it's scale to (1, 15, 1). You'll be fine.
Yes,but does that support floating numbers? And should I decide not to touch the scale,would it still effect the gameplay in the end?
Yes it supports floats. If you don't want to adjust the scale factor in mesh import settings, you can still set scale in unity under transform options.
Thats true...Thank you yet again,I may be asking a lot of questions every now and then, thanks for all the help.
Always happy to help. If this resolves your issue, please accept / vote up the answer. If not, don't worry about it. Only accept if it actually helped. Happy developing!
It did help,made sense and was easy to understand,so yeah i'll be accepting it and liking it since it was helpful.
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