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Question by MetalLord · Mar 14, 2012 at 01:42 AM · arraychange

Array like level system to change rules.

In working at a musical game and trying to make a system where when you reach certain conditions,a set of instructions are loaded and change somes rules (background scrooling speed,background material,points value,etc.)

Example :

Level 1 Level 2 Level 3 Level 4

Start in Level 2 Variable A Start with Value = 5

Do someting right A+1 Do someting wrong A-1

if A=10 next level reset A value to 5

if A=0 previous level reset A value to 5

Every level is a set of istructions to change the game rules in real time

Level 1 points worth 1 Level 2 points worth 2 etc.

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Answer by syclamoth · Mar 14, 2012 at 01:49 AM

Try doing something like this-

 class LevelInfo
 {
     public float difficulty;
     public string levelName
     // etc.
 }

Now, in your level-manager component, make a bunch of these:

 // make these an array if that architecture would work better for you
 public LevelInfo levelOne;
 public LevelInfo levelTwo;
 public LevelInfo levelThree;

 private int skillRank;

 private LevelInfo currentLevel;

 void Start()
 {
     currentLevel = levelOne;
 }

 void Update()
 {
     if(skillRank < 5)
     {
         currentLevel = levelOne;
     } else if(skillRank < 10)
     {
         currentLevel = levelTwo;
     } else
     {
         currentLevel = levelThree;
     }
 }

Then, whenever you need to get information about the current difficulty level, just use

 currentLevel.difficulty; //(or whatever)
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avatar image MetalLord · Mar 14, 2012 at 04:10 AM 0
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thanks man!!

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