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Question by nathanvj · Sep 04, 2013 at 05:07 PM · errorcollidersoundontrigger

Play Animation and Sound when enter collider

Hey guys, I've a problem. I have the following script added to a collider but when the player enters the collider nothing happens..'

I tried the two following scripts:

//SCRIPT ONE

 #pragma strict
 
 var playerInArea : boolean = false;
 var jumpscare01fx : AudioClip;
 
  
 function OnTriggerEnter() {
     playerInArea = true;
 }
  
 function OnTriggerExit() {
     playerInArea = false;
 }
 
 if(playerInArea == true) {
 animation.Play("jumpscare01");
 PlaySound();
 }
 
 function PlaySound(){
 audio.clip = jumpscare01fx;
 audio.Play();
 }



//SCRIPT 2

 #pragma strict
 
 var playerInArea : boolean = false;
 var jumpscare01fx : AudioClip;
 
  
 function OnTriggerEnter() {
     playerInArea = true;
 }
  
 function OnTriggerExit() {
     playerInArea = false;
 }
 
 if(playerInArea == true) {
 animation.Play("jumpscare01");
 audio.Play("jumpscare01fx");
 }





Script one simply just doesn't do anything and script 2 gives the following error: BCE0023: No appropriate version of 'UnityEngine.AudioSource.Play' for the argument list '(String)' was found.

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avatar image nathanvj · Sep 04, 2013 at 06:07 PM 0
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The playerInArea does become true when I enter the collider. So the only problem is that audio and anim. isn't playing.

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Answer by DaveA · Sep 04, 2013 at 06:23 PM

www.google.com/search?q=Play+Animation+and+Sound+when+enter+collider

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avatar image nathanvj · Sep 04, 2013 at 06:53 PM 0
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I found something but still isn't working.. Thanks anyways. (Btw: I already searched google before asking, just bad search terms.)

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