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Question by w4der · Sep 25, 2012 at 02:13 PM · rotationrigidbody

Add relative force to other object

Hi there,

i'm trying to make fans

( like in the game called 'Cut the Rope' ) alt text

My add force script:

 public float forceAmount = 10.0f;
 
 void OnTriggerStay(Collider other)
 {
     other.rigidbody.AddRelativeForce(Vector3.up * forceAmount);
 //other.transform.eulerAngles = transform.eulerAngles;
 }

I have 2 problems:

  1. My AddRelativeForce don't depends on fan rotation. Balloon go always up in the world space.

  2. Balloon should have new rotation depends on 2 or 3 forces applied.

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avatar image w4der · Sep 25, 2012 at 12:30 PM 0
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I solved first point: other.rigidbody.AddRelativeForce(transform.up * forceAmount);

avatar image Muuskii · Sep 25, 2012 at 03:19 PM 0
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So, the other problem: You need the fan's force to apply torque that rotates the balloon correct?

avatar image w4der · Sep 26, 2012 at 06:59 AM 0
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Yes and it should depend on two forces

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