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Question by Flipbee9 · Jul 18, 2010 at 12:42 AM · movingdiagonalfpswalker

Limit Diagonal Speed

I'm modifying the basic FPSWalker that Unity provides to fit my needs but I've seen people with the same problem I have. I need to have the diagonal speed limited because I move faster when I'm moving diagonal. How do I keep it so my character moves the same speed he would move if he was moving forward.

Thanks in advance

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Answer by Eric5h5 · Jul 18, 2010 at 12:57 AM

http://www.unifycommunity.com/wiki/index.php?title=FPSWalkerEnhanced That method is sort of a hack...the "correct" way would be to normalize the speed, but in practice multiplying by .7071 (i.e., 1/sqrt(2)) works fine with typical keyboard control and is faster/simpler.

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avatar image Flipbee9 · Jul 18, 2010 at 01:14 AM 0
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$$anonymous$$, I'll look into it but what do you mean by normalize the speed?

avatar image spinaljack · Jul 18, 2010 at 02:00 AM 0
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http://unity3d.com/support/documentation/ScriptReference/Vector3.Normalize.html

avatar image Flipbee9 · Jul 18, 2010 at 05:38 PM 0
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Thanks, helped a lot :D

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Answer by Tetrad · Jul 18, 2010 at 06:41 AM

Duplicated question: http://answers.unity3d.com/questions/12945/problem-with-moving-gameobject-especially-diagonally/12948#12948

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