- Home /
About textures in TGA or PNG form
Hello, everyone! I'm just a beginner on textures. Recently I bought a pack on Asset Store and I wanna use some resources in it. Sadly I discovered that most of the textures are in TGA or PNG form. At first I thought they must have layers so I opened them in Photoshop but there was only 1 layer for each texture. Here's my questions. 1.How to extract resources from those TGA/PNG files? Eg. split them to detailed parts. 2.What is the method used for "deliver" different textures to different objects in Unity? Is there sth related to scripts? Cuz I don't understand how several objects share the same texture file. Sorry for my "rookie" questions and thanks for your patience.
Answer by getyour411 · Sep 03, 2013 at 07:53 AM
TGA and PNG are not layered formats, not sure what else you could mean by 'split them to detailed parts'.
Commonly the textures are assigned to Materials, Materials can be shared
Thank you. But can u explain more about how the textures are assigned? This is done in 3Ds$$anonymous$$ax or in Unity?
Both, most likely. I don't know your workflow but in 3DS you might create your UV map and apply your materials and textures, then export/import into Unity and assign a material which would then be pointed at the UVmap or textures if you weren't using UV
O$$anonymous$$, I got it. But are UVWs only used for 3D objects? What if I have some irregular flats? Tks.
Your answer
Follow this Question
Related Questions
3DS Max Object Import Faulties 3 Answers
Assigning UV Map to model at runtime 0 Answers
Image Sequence Loop 0 Answers
Best practices...to use .PSD or .PNG files for my texture assets? 3 Answers