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3d model physics problem
Hello, I create a 3d model in 3d studio max and import it in unity 3d pro and when i try to give it mesh collider or rigidbody or other physics it says Losing prefab when i click add the physics works but it don't stop with other objects .
Answer by Julian-Glenn · Jul 17, 2010 at 09:56 PM
That's OK. Unity is just warning you that you are changing the initial state of the object. You can just create a new empty prefab and drag the game object onto it in the project view to create a new prefab that will include whatever changes you have made.
i try this but the problem is in physics the other object with mesh collider can't stop the model i give rigid body and mesh collider to the model
If they are both $$anonymous$$esh Colliders then unless they are convex they won't collide http://unity3d.com/support/documentation/Components/class-$$anonymous$$eshCollider.html
i change the plane to box collider but now the half of the model stucks under the plane
You can adjust the position of the collider on the sunken object in the inspector. Planes can also be a little finicky with rigid bodies Like here: http://answers.unity3d.com/questions/592/collider-size-question
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