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Question by jorgon · Mar 13, 2012 at 03:07 PM · rigidbodynetwork

Adding a velocity/force to a projectile

I need to create a projectile which will be destroyed by other player in my multiplayergame.

The fact is that for destroying it through the network I need to destroy it thanks to the networkview component and netqworkviewID component.

How can I add the force or the velocity to my GameObject. My prefab has a rigidbody but I can't add a component to my rigidbody. But If I declare my prefab as a GameObject I can't add velocity to it after the instantiation...

So, how will you deal with it?.

Thanks.

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avatar image syclamoth · Mar 13, 2012 at 03:42 PM 1
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What, exactly, is stopping you from using

 newlyInstntiatedObject.rigidbody.AddForce()

here? Just because you can't add a component doesn't mean the component isn't there.

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Answer by jorgon · Mar 13, 2012 at 04:20 PM

This is my new code, with your suggestion:

private var w : int;

var projectile : GameObject[];

var speed = 20;

function Update()

{
if(Network.isServer) { if( Input.GetButtonDown("Fire1") ) { angle=Random.Range(0, 360); var viewID2 = Network.AllocateViewID();

        networkView.RPC("createweapon",RPCMode.All,viewID2,transform.position,angulo); 
      }
 }     

}

@RPC function createweapon (viewID2 : NetworkViewID, location : Vector3,ang:int) {

         var clone : GameObject;
         clone =  Instantiate(projectile[select_weapon_3.w], transform.position, Quaternion.Euler( ang , 0 , 0)) ;
         clone.rigidbody.AddForce(Vector3( 0,1000,0 ));
         
          var nView : NetworkView;
          clone.AddComponent(NetworkView);
          nView = clone.GetComponent(NetworkView);
          nView.viewID = viewID2;
         }

At least I have no problems in any compilation phase but my instances of my different projectiles still have no force or velocity... Can you help me?.

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avatar image jorgon · Mar 13, 2012 at 05:25 PM 0
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I've created another script and added a force within the start function, but the projectiles are instantiated to the same direction although I change the direction of my eyes turning my "head"...How can I change the direction where my projectiles are launched according to my head?.

avatar image jorgon · Apr 02, 2012 at 11:24 AM 0
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With your answer I've solved my problem.

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