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FBX Animation Clip Root Transform Rotation ignored in WebGL v2017.1
In the Inspector under the animations tab when an animation clip is selected there are several options.
One of those options is Root Transform Rotation.
If I set it to based on Original or I set it to based on Body Orientation with an Offset of -70 it looks correct in every export and in the editor.
When I export to WebGL it seems it ignores what I set and defaults to Body Orientation with 0 Offset.
Is this a known issue with 2017.1? It worked fine and as expected in previous versions of Unity.
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