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Camera rotates on wrong axis
hello i have a problem with my camera rotating on the wrong axis, it rotates vertical instead of horizontal. the camera is for my rts style game were u can hold the middle mouse button to rotate around at camera position. any help would be appreciated. ty srry for the noob question.
here's my code
 var target : Transform; //What to rotate around
 var xSpeed = 125.0; //X sensitivity
 var ySpeed = 50.0; //Y sensitivity
  
 private var x = 0.0; //Angle of the y rotation?
 private var y = 0.0; //Angle of the x rotation?
 
  
 @script AddComponentMenu("Scripts/Mouse Orbit") //Add to menu
 //
 
 
 function Start () 
 {
 // Camera Orbit
 var angles = transform.eulerAngles;
 x = angles.y;
 y = angles.x;
 
  if (rigidbody)
 rigidbody.freezeRotation = true;
 
 }
 
 
 function Update () {
 
 if (Input.GetMouseButton(2)) 
 {
  if (target) //There's a target
 
 //Change the angles by the mouse movement
 x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
 y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
  
 //Rotate the camera to those angles
 var rotation = Quaternion.Euler(y, x, 0);
 transform.rotation = rotation;
 
 }
 }
The 1010/010 button formats code to be readable. $$anonymous$$any people won't even read your question unless the code is formatted. I formatted it for you this time.
Answer by robertbu · Mar 24, 2013 at 08:26 PM
For mouse 'X' movement, you want to rotate around the 'Y' axis...for 'Y' movement, the 'X' axis. So reverse your two lines:
 y += Input.GetAxis("Mouse X") * xSpeed * 0.02;
 x -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
I did not test it. You may also have to change between += and -= in these two statments.
Your answer
 
 
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