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Question by
Rivenation · Sep 30, 2013 at 06:56 PM ·
networkinginstantiate
Network.Instantiate makes 2 objects
I'm trying to learn networking in unity and I'm having some trouble. This is probably a pretty obvious problem but I have a script that should do Network.Instantiate. It works fine if I'm alone in the game but if my friend joins then it spawns 2 objects instead of one. How would I fix this?
Here is the code that instantiates the object: pastebin
Also here is the code that I use to connect to the server and instantiate my players: pastebin
Any help would be appreciated!
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